FiveM has three different scripting runtimes available (Lua, C# and. For this to work, you currently need to have a valid savegame from the original game. Scripting in JavaScript. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; Events gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop. Other templates may exist, but some will require a database server. cfg using sv_licenseKey "licenseKeyGoesHere". World Editor follows what you see is what you get paradigm of editing, providing 3D gizmo control essential properties of. Animals. Checkpoint Type 44-46. Creating chat messages Creating commands. FiveM also implements a WHATWG compliant console API (some rarely-used methods are not yet implemented). Aka, allows you to trigger the eventName event on the client, from a server side script. JavaScript function reference. FIVEM_LOVES_YOU_1F764C843460150: CIplCullboxFileMounter:. g. Scripting in JavaScript. The system detects the use of external of programs in which attempt to inject themselves into the FiveM client. 2: Blocks control requests to all entities controlled by players. Please look at this: namespace VehicleSpawner { public class VehicleSpawner : BaseScript { public VehicleSpawner() { EventHandlers. 8k people playing right now! Building upon years of development on the Cfx. To use Lua, just use . Used in decompiled scripts with friendly and enemy peds. log ("test") if. If you do not provide a callback function use AddEventHandler to listen for the event after registering it. 3: Blocks control requests to all entities controlled by players, and any 'settled' non-player entities. ). Installing Running into trouble? Make sure your system meets the minimum requirements and read the client issues manual. FiveM is a modification for Grand Theft Auto V enabling you to play multiplayer on customized dedicated servers, powered by Cfx. cfg using sv_licenseKey "licenseKeyGoesHere". Migrating from CitizenMP. Note that this list is largely undocumented and. Itās possible that you see a message such as Access denied for command resmon (especially when running in production builds), this means that the developer mode needs to be enabled by launching the FiveM/RedM client using the +set moo 31337 argument (for example, by adding it to a shortcut). These natives are usable in all runtimes. If you get an error, make sure your PID is correct. set onesync on set sv_enforceGameBuild 2189. About Triggering this event allows you to add a template to be used with chat:addMessage. Refer to their docs for more. GPU 1. It can be used client-side or server-side acting like a loop that runs forever unless cleared. L1_INDEX. IOM_JOYSTICK_AXIS4. Citizen. setTick. Events. Discussions. json file and can be edited through the Admin Manager page by the. Support for URI connection strings and semicolon separated values. User interfaces with NUI. Promises / async query handling allowing for non-blocking and awaitable responses. This is a list of low-level game events. Recommended. 835,7. (Only happens on builds >= 2060) So the game event CEventNetworkEntityDamage is not being called when I get fall damage, but only if I didnāt get damaged from an entity before (Which means I need to get damaged so it will start working). Use server-side code where possible. 425] Then, in your server console, execute the magical command restart mymode. nuiHandoverData. 835,7. setModel to set the model that the ped is going to spawn as. Stop animations and other tasks created by scripts. fn: The function to execute when the. 5;cl_crosshair_drawoutline 1;cl_crosshairthickness 1;cl_crosshair_outlinethickness 0. Parameters float posX, float posY, float. There should be a "PID" column. š§© Download or buy fancy resources for your server, or discover a š© framework to use. lua in your scripts file extensions. cpl. If you experience any issues with your antivirus upon starting FiveM, you may want to. You need to declare the event on the client with onNet first. Creating commands RegisterCommand. net gameEventTriggered. e. cl_crosshairusealpha <bool>. When asked for an IP, the IP should be the public IP on which youāre going to first use the key. ; Extract it. Removes a tick timer, stopping it from running. We set it to adder. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsSupport for mysql-async and ghmattimysql syntax. Returns the Entity (Ped, Vehicle, or ?Object?) that killed the 'ped' Is best to check if the Ped is dead before asking for its killer. id: The timer to be cleared. This registers procdump as a debugger to capture certain crashes. Mouse Button 4. Creates a new vector2 value. There is no best practice. close server and re-open. Called when a player is connecting to the server. // Method one. The problem is that the killerID is always -1. Description Event gets triggered whenever a ped is killed by another (non-player) ped. Hey guys! Iām trying to figure out why Iām not seeing this event get fired. Using the example code from the Wiki located here, Iām not seeing the console output anywhere. ; vehicleSeat: The seat number (-1 is drivers seat, 0 = passenger right front, etc. Networking. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsText labels displayed in the game UI can be formatted using classical Rockstar North-style ~ formatting tags, which are detailed below. Exposes basic lifetime management functions. GitHub Gist: instantly share code, notes, and snippets. see: for a list of known events. Red. Network and local IDs State bags. Fully customisable UI. FiveM has the ES2017 standard library built in. Resets the color to the default for the current context. Templates mkdir MyResource cd MyResource dotnet new cfx-resource. Servers run on a collection of resources. setKickReason: A function used to set a reason message for when the event is canceled. Set the license key in your server. Hi, Iāve downloaded this racing script for my fivem server, made several changes but canāt figure out how to make last really important one. A new page will show, scroll down. Any folder in the. Some antivirus vendors like Avast, AVG, and others are known to block FiveM procedures, so make sure your antivirus is fully turned off. Tokens can only be requested by the client once. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsgameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsHowever, this cannot be used in FiveM sadly. (483165c) Use emit function when you want to trigger an event from the server to the server. dll) public class Main : BaseScript { public Main() { EventHandlers["gameEventTriggered"] += new Action<string, List<dynamic>>(OnGameEventTriggered. Set a password to log in to your server's admin page. callback: The function to run when the event is called. Input Parameter. exe +exec server. ImTrase March 10, 2022, 11:27pm 8. FIVEM_LOVES_YOU_1F764C843460150: CIplCullboxFileMounter:. /// damage caused by the weapon. 522,6635. This event is fired after low-level game events take place, such as CEventNetworkEntityDamage. 4: Does not route REQUEST_CONTROL_EVENT whatsoever. First, locate where FiveM is installed. OneSync. where pidhere is the number you noted down previously. 2 bytes). Build your own server-side anticheat resource for your use case and maintain it together with the community!To get the value, simply type the convar name into the console, the value will then be printed to the console and will look something like this: cfx> convar_name "convar_name" is "This is a convar value that contains spaces!" default: "" type: string. Make sure your antivirus allows FiveM to run by adding FiveM to its exclusions list. This is a GTA term, and it usually means 'anything that lives and has legs'. : The event name you want to expose. int killerType, array deathCoords. chat, mapmanager and etc), txAdmin already comes preinstalled with FXServer, so you do not need to download it separately. Migrating from deprecated methods. For example, you have TS resource, you're using Yarn and there's watch script entry in your package. Replace the spawnPos line (the first one) in mymode/mymode_client. However, the support of 32+ slots did not leave early access, yet. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; Events gameEventTriggered. 2GHz / AMD X8 FX-8350 @ 4GHz. lua ), placed in a resource folder on the server. json, then you let FxDK know of this: fxdk_watch_command 'yarn' { 'watch' } This is basically equivalent of how'd run it from terminal: $ yarn watch. For example, in a plain Windows command prompt (cmd. Otherwise: Press WinKey+R on your keyboardgameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand;. Specifies a HUD color by index. It is a Lua file, ran in a separate runtime from any Lua scripts in the resource, set up with a semi-declarative syntax to be used for defining metadata. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand. Last modified September 5, 2020: Update resource FAQ. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsThis is a list of low-level game events. ' (' . If you have FiveM installed - skip to step 2. cpp","path":"code/components. serverId: The player to send. re Development Kit, FxDK for short, is an integrated development environment designed to provide a smooth developer experience for FiveM. Citizen. Resource manifest. Gang female. Stock resources. ; playerName: The player name of the player connecting. This is presumably an input source for input being forced / controlled by the game. /// whether the damage is fatal or not. Usage. If you do not provide a callback function use AddEventHandler to listen for the event after registering it. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; Events {"payload":{"allShortcutsEnabled":false,"fileTree":{"code/components/citizen-resources-gta/src":{"items":[{"name":"ChatDisablingFunctions. Last modified December 18, 2019: Move {root->content} again for edit links. hardware dependent. FiveM is a modification for Grand Theft Auto V enabling you to play multiplayer on customized dedicated servers, powered by Cfx. /// damage caused by the weapon. FiveM Discussion. Creates a new vector3 value. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsClient manual. log("test") if(event === "CEventNetworkEntityDamage"){ console. Cutscene. appusermaps esourceshello-world. This declares an event which gets triggered with emit (from client) or emitNet (from server). FiveM also implements a WHATWG compliant console API (some rarely-used methods are not yet implemented). Some functions are exclusive to the scripting runtime youāre using, and are not documented in the FiveM Native Reference List. Hey, I would like to run some action on game-built event. A full list of available game events can be found here. A function used to set a reason message for when the event is canceled. If you're unsure what language you should choose, remember that no matter what you choose, it will get the job done. IOM_JOYSTICK_BUTTON2. Gamer tag (also known as head display) - is an UI element above player character, which can display text and various icons. ]). js. That is all you need to do! Run FiveM. Code. Using Scaleform. Hey guys! Iām trying to figure out why Iām not seeing this event get fired. callback: The function to run after the timer completes. args?: any) => void Required argument. (NONE) 332. This is the same for client/server side scripts. Triggering this event in the client allows you to send a chat message to this client. As a result of this, many tutorials and scripts have been left behind with methods and whatnot. Use this to listen for events, see the events page for more info. args: The arguments you want to pass. exe file anymore. Use onNet function when you want to listen from server AND from client. re Docs. dll) public class Main : BaseScript { public Main() { EventHandlers["gameEventTriggered"] += new Action<string,. Mouse Button 5. . 522, 6635. FiveM is developed exclusively for the PC version of GTA V. Run the server from the server-data folder. Saves and loads players XP / rank. Finding resources. Includes simple yet powerful configuration to suite your needs. args: An array of integers that were passed along with the event. ~s~. Map resources for mapmanager will have their spawnpoints loaded and usable in. If you do not provide a callback function use AddEventHandler to listen for the event after registering it. Press the Start button on your taskbar and look for FiveM there. This brings the FiveM experience to singleplayer. A modified version of Lua 5. : "CEventShockingCarCrash". (the /d flag is only needed when changing directory to somewhere on a. cpl. Client FAQ Client issues Server debugging Server issues Bans FAQ Resource FAQ. /// whether the damage is fatal or not. re in this tab and then click Yes, Allow. lua (or previously, __resource. Client functions. 1k. Enables a tool displaying all network event traffic. Make sure your server is running. cfg. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsgameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand;. HUD_COLOUR_SCRIPT_VARIABLE. Runtime-specific references. The following natives are related to using full-screen NUI: SEND_NUI_MESSAGE. eventName: The event name you want to expose. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsgameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsEmit - server. Fullscreen NUI Direct-rendered UI NUI callbacks Loading screens. lua (or previously, __resource. Right Shoulder Button. A tag already exists with the provided branch name. A few points to remember here are: Unlike SA-MP, FiveM doesnāt have anywhere near as many native game events; FiveM utilises a client-server relationship; Because of the above, client and server scripts are kept separately; So to answer your questionsā¦gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsThe chat resource provides custom chat functionality for FiveM using a NUI-based interface. Orel65 May 6, 2021, 4:21pm 1. The permission system allows you to control which admins can perform which actions. NVIDIA GTX 660 2GB / AMD HD7870 2GB. Global Bans. Open a new tab on Google Chrome. cfg. Could there be a way to add an Event for when these script-only pages are opened/closed? I've also looked into the gameEventTriggered, specifically script events, however, none of them work sadly. Setting this command to false will set the crosshair's alpha to 200, making it almost opaque. Use any third-party archiving tool (such as 7-Zip or WinRAR) to open the . In the server, resources are loaded from a folder called resources/ in the server data directory. Lua is a very easy language to learn, simple to use and fast to write. World Editor - is FxDK personality allowing you to create your own worlds by modify game's map (with some limitations, see patches section), and adding new objects. A full list of available game events can be found here. List of events. Input Description. In the server, resources are loaded from a folder called resources/ in the server data directory. I use gameEventTriggered from this page on FiveM docs. Do any event listeners work at all in redm? on("gameEventTriggered", (event, args) => { console. In this quick and simple guide, weāll try to show you how to get started with a quick resource in C#. ]) Required arguments eventName: A string representing the event name. However, you can also manually control. Actual behavior: Damage triggers the event only some times and only when the victim doesnāt have armor. Last modified February 7,. For instance you can allow one admin to only view the console and kick players, but not restart the server and execute arbitrary commands. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; Events gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; Events Support for mysql-async and ghmattimysql syntax. Main Features. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"Triggers","path":"Triggers","contentType":"file"}],"totalCount":1}},"fileTreeProcessingTime. enteredVehicle Name baseevents:enteredVehicle Parameters vehicle currentVehicle, int currentSeat, string vehicleDisplayName currentVehicle: The handle of the vehicle the player just entered. Scripting introduction. citizenfx / fivem Public. About native functions. leftVehicle Name baseevents:leftVehicle Parameters vehicle currentVehicle, int currentSeat, string vehicleDisplayName, int vehicleNetId currentVehicle: The handle of the vehicle the player just left. FxDK allows you to build a complete runnable server instance with all enabled resources from project, with runnable server artifact included. This guide will discuss the requirements for such a setup. Find FiveM, right click and press uninstall. This is the same for client/server side scripts. MOUSE_EXTRABTN2. That means, these are the events that come straight from GTA V's core mechanics. Example of a preset crosshair line: cl_customcrosshair 1;cl_crosshairstyle 5;cl_crosshairsize 3. Left Shoulder Button. ; z: A floating point number representing the z value of your vector. More about this in the Lua runtime manual. With OneSync's unique features, server owners are able to build secure code that prevents abuse by cheats. Text formatting. Add in your server. Adding a custom RCon command can be done using the RegisterCommand function on the server, or the. Parameters DamageEvents:PedDied Description Event gets triggered whenever a ped. Deferring connectionsonNet - server. This is the same for client/server side scripts. Let's try some different spawn point. Input Description. š Look at the š native reference to. 5GHz. If we could hook into events such as ped events, it would provide a lot of possibilities. You can save a profile by using the command profiler save filename. 0xF51D36185993515D (int checkpoint, float posX, float posY, float posZ, float unkX, float unkY, float unkZ) Make sure a PIN is filled, and click Link Account. Gang male. The message will display upon the attempt to join a server and will indicate that you are Globally Banned as well as a timer in. Installing FiveM is pretty straightforward. The client->server connection process is as follows: Client resolves the connect endpoint from the join interaction. Having trouble running your server? Check the server issue FAQ, use the Discord #server-talk channel, or create a. Getting started with scripting for FiveM might be a tad overwhelming, given the wide range of possibilities and the sparsely spread documentation. Listening for this event in the server allows you to read/log/reply the message. Listening for events Triggering events. Improved performance and stability compared to other options. Wait Citizen. Set to true if you want to use custom transparency values via cl_crosshairalpha. spawnmanager:setAutoSpawnCallback(function() if firstSpawn then --. ; Optional arguments. Syntax AddEventHandler(string eventName, function callback)Required arguments. ; w: A floating point number representing the w value of your vector. The server address cached by the join URL subsystem. ')') end) shoot someone a few times and check the. A server-side event that is triggered when a player is trying to connect. Required arguments. hardware dependent. Rockstar Warehouse. re. These are supported on both FiveM and RedM at this time, and are part of basic Citizen framework level support. Support for named and unnamed placeholders, improving performance and security. bin This will save a file to the folder where your run. Guides for scripting. Usually used to display playerās name. Game references. Wait for the server to. "eventName". gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsConnection process. Using Scaleform. If you're new to scripting, read the introduction first. lua ), placed in a resource folder on the server. Parameters string name, int args[] name: The game event name that was triggered. Steps to reproduce: execute this script client-sided: AddEventHandler ('gameEventTriggered', function (name, args) print ('game event ' . Additional details: Minimum. This is a list of low-level game events. Blip colors. The most common use case of NUI is a full-screen āUI pageā, which is overlaid on top of the game and may or may not have input focus. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsgameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsGamer tags. Lua is a very easy language to learn, simple to use and fast to write. Navigate to the bin folder. Players Server ID Client-side: Server ID Server-side: āNetIDā, player source, Player The server ID, canonically known as the NetID, is a transient handle that is usually seen in server scripts as source. ; ExamplesThe player index, or -1 to get the local player ped. The following natives help with this: The native documentation contains information for each of these, but here are some creative use cases for this: Rendering to a game render target object using similar natives. Network and local IDs State bags. This section of the documentation is specific to the core mechanics of. Runtime specific functions. DRAW_SCALEFORM_MOVIE_FULLSCREEN also draws gfx in 2D, however in. Some may be free and others may not, the forum has filtering functionality so you can sort through them. This can be any of the following: The connectEndPoints field in the server listing output. Support. Below are some commonly used frameworks you can use, please note that we are just providing these frameworks for informative purposes, it's up to you to. If everything went right, you should get a folder. Replace the spawnPos line (the first one) in mymode/mymode_client. FxDK operates on so called projects. It is a Lua file, ran in a separate runtime from any Lua scripts in the resource, set up with a semi-declarative syntax to be used for defining metadata. Using the profiler. Runtime-specific references. You need to declare the event on the server with onNet first. About Triggering this event allows you to add multiple command suggestions to your chat using a single event. args: The arguments you want to. Log in to your account on Cfx. 2GHz / AMD X8 FX-8350 @ 4GHz. A game console, server console and. FiveM Discussion Platform Suggestions. 835, 7. fn: The function to execute when the. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent. Open a command prompt where you extracted procdump to. In the client this event is deprecated! Use chat:addMessage instead. Scenario female. There are no plans to support consoles. World Editor - is FxDK personality allowing you to create your own worlds by modify gameās map (with some limitations, see patches section), and adding new objects. Introduction to resources. This page shows you how to run the Cfx. net. Then, we check if the vehicle is in the CD image using IS_MODEL_IN_CDIMAGE. Mouse Button 1 (Right Click) MOUSE_MIDDLE. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand;. Last modified May 22, 2020: AddEventHandler example and invalid url fix (427d9fe) Use this to listen for events, see the events page for more info. Guides for scripting. populationPedCreating. Cfx. To use JavaScript, just use . User interfaces with NUI. xperience. Lua Example:. 5GHz. Note that FiveM (on the client) doesnāt include any browser or Node. Once FiveM is installed, add FiveM to the whitelist/exclusions of your antivirus. Listening for events Triggering events. The way FiveM works overall is a lot different to SA-MP. x: A floating point number representing the x value of your vector. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsgameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsServer manual. GPU 1. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; Events Usually the CEventNetworkEntityDamage game event is triggered whenever some entity is damaged with the victim/attacker entity id, the weapon hash and some other information passed in args which are useful, for example, in health scripts to allow retrieving the cause of the damage. The display name of the player connecting. It allows you to choose when and where to spawn the player and also control how they respawn. More about this in the Lua runtime manual.